Magic

Overview
Magic is utilized by living beings on the Infinite Plane in order to impose their existence and exert their will over the reality around them. While some magic is inherent in all things of this Universe, the active use of magic involves conscious effort and training.

Schools of Magic
In order to simplify things for the public at large, magic tends to be categorized into the following 'schools'.

Life and Death Magic
Magic which concerns itself with life and death deals largely with the upkeep or breakdown of soul-binding materials. Usually, "soul-binding material" refers to the body of a living creature.

High-level life and death magic is referred to as spirit magic.

Movement Magic
Magic which influences the rate of movement, largely having to do with speeding things up or slowing things down.

High-level movement magic is referred to as time magic.

Force Magic
Force magic influences the magnitude of forces. Pretty straightforward, right? The most common practice of this school is force cancellation.

High-level force magic is referred to as wave magic.

Nature Magic
In a broad sense, this school of magic usually involves controlling the weather or manipulating elements present in a natural environment.

High-level nature magic is referred to as atomic magic.

Synthesis Magic
Magic controlling the construction or deconstruction of matter. Among the most 'popular' schools.

High level synthesis magic has multiple branches.

Introspection
An integral school of magic having to do with one's understanding and control over themselves— both physically and mentally.

High level introspection is referred to as perfected solipsism.

Extrospection
A school of magic largely viewed as "kind of seedy". Magic having to do with understanding and controlling others. Though people don't like to acknowledge this, extrospective techniques are integral to the practice of life and death magic.

High level extrospection isn't spoken about.

Grey Magic
This school of magic is what's used to create spells or "magical templates" for people to use. A challenging school of magic, but a staple for those who seek to teach magic to others.

Domains
A person's domain is the space in which that individual lays claim to some of the rules of reality. Habitable Space, for example, falls under the domain of the Council of Shepherds.

Domains can be layered, though usually one given domain in an area takes priority over the rest. Throughout most of the universe, the Calamity's domain takes priority.

Establishing at least a personal domain is integral for most magical techniques. Incidentally, reinforcing one's personal domain tends to make one more resilient on average.

The Engine of Magic
Magic is powered by belief, technical knowledge, the power of the soul, willpower, and reputation. Lacking in any of these fields can weaken the intended effects of magic significantly.

Belief
'Belief' denotes one's confidence in their ability to make use of magic in the intended manner.

Technical Knowledge
'Technical knowledge' denotes one's technical familiarity with reality as it is before they impose their will upon it, as well as the depth of knowledge they have about what they're trying to achieve.

The Power of the Soul
The 'power of the soul' denotes one's innate instinct to exist.

Willpower
Come on, you know this one.

Reputation
'Reputation' has to do with how much the world around you believes you can do what you're trying to achieve. While this means that performing magical acts around someone biased against you can harm your performance, it also means that evoking magical techniques proven to have worked before can bolster your own magical prowess.

For this reason, evoking reputation is usually more of a blessing than a curse. Reputation can be called upon by the styling of one's technique— certain hand movements, spellcasting tools (such as wands or staves), or even speaking the name of techniques being used out loud can bolster one's reputation significantly.

Reputation and domain are